Jack Bodine
Artifacts are tangible pieces of evidence demonstrating the skills and knowledge I’ve acquired from various learning experiences. Links labeled “currently unavailable” indicate either that I haven’t gotten around to publishing it or that the project contains exam/coursework which must remain private for furture iterations of the course. However, if you email me, I’ll try to expedite it.
September 2025
Sift/Winnow iOS Apps
Independent
Sift and Winnow are a pair of iOS apps I made to track and rank different forms of entertainment. I first made Sift, which is meant to be a goodreads-like platform for tracking video games (without any of the social features.) Pretty quickly after I made Sift, I adapted it to track any type of content and called that version Winnow. The gimmick with these apps is that you don’t get to rank the items manually, instead you answer a simple questions about which entries you prefered and the rankings are built using an elo-like algorithm.
iOS Development, Swift, UI/UX Design, Project Management
July 2023
Pocket Jisho
Independent
Following Cinemigos, I wanted to apply the software and iOS development skills I had recently learned to the desktop. Pocket Jisho is a simple macOS application I built over the summer and have found quite useful. Although I wrote all the code in 2023, I didn’t release it until the summer of 2025.
iOS Development, Swift, UI/UX Design, Project Management
May 2023
Cinemigos
Capstone in Computer Science
During the senior year of my bachelors degree, I worked with Clark Brace to create Cinemigos, an social media app for finding and sharing movies with friends. This capstone project was one of the largest and most comprehensive projects I undertook during my undergraduate education, integrating various skills and knowledge areas.
The project involved learning Swift for iOS development, designing UIs with Adobe XD, managing databases with Firebase, and navigating the entire iOS development platform. It brought together different aspects of my education, including programming, collaboration, UI design, and machine learning.
iOS Development, Swift, UI/UX Design, Project Management
June 2020
Evil Hangman iOS App
Independent
After the first year of my bachelor’s degree, I tasked myself with creating and publishing an iOS app to showcase what I had learned. The result was Evil Hangman on iOS. This was a significant project, completed entirely on my own, and involved extensive research. The app was developed using Swift and SwiftUI. It is available for download on the iOS app store.
iOS Development, Swift, UI/UX Design, Project Management