Jack Bodine
Artifacts are tangible pieces of evidence demonstrating the skills and knowledge I’ve acquired from various learning experiences. Links labeled “currently unavailable” indicate either that I haven’t gotten around to publishing it or that the project contains exam/coursework which must remain private for furture iterations of the course. However, if you email me, I’ll try to expedite it.
March 2024
HCI Research Papers
Advanced Topics in Human Centered Computing
Advanced Topics in Human Centered Computing focused on the latest research in the field of HCI. We read several papers per class session and were tasked with writing three papers to demonstrate our understanding. I wrote a literature review on the current state of typing-based input methods for Virtual and Augmented Reality. Additionally, I designed an experiment proposal to investigate how people interact differently with anthropomorphic interfaces and wrote technical evaluations of several recently published papers related to ubiquitous design in computing.
Research, Human Computer Interaction, UI/UX Design
May 2023
Cinemigos
Capstone in Computer Science
During the senior year of my bachelors degree, I worked with Clark Brace to create Cinemigos, an social media app for finding and sharing movies with friends. This capstone project was one of the largest and most comprehensive projects I undertook during my undergraduate education, integrating various skills and knowledge areas.
The project involved learning Swift for iOS development, designing UIs with Adobe XD, managing databases with Firebase, and navigating the entire iOS development platform. It brought together different aspects of my education, including programming, collaboration, UI design, and machine learning.
iOS Development, Swift, UI/UX Design, Project Management
December 2021
www.jackbodine.com
Independent
I created this website to showcase my projects and share my photography– it’s nice to have a corner of the internet that is separate from social media sites. While I’m not a web developer, I am proud of what I’ve accomplished using just some HTML and CSS.
My goal has always been to keep the website simple and static, avoiding JavaScript or unnecessary complexity. When I decided to expand the site to include a blog and artifacts, I transitioned it from a simple project directory to a Jekyll-generated site. This allowed me to incorporate advanced features while simultaneously simplifying the overall structure.
Although computer science is my primary passion, I have a strong interest in design as well. Using a pre-made static site template would have been easier, but building this website from scratch has allowed me to imbue it with my personal touch. I’ve updated the design several times, and I’m genuinely happy with how it has evolved.
UI/UX Design, Web Development
June 2020
Evil Hangman iOS App
Independent
After the first year of my bachelor’s degree, I tasked myself with creating and publishing an iOS app to showcase what I had learned. The result was Evil Hangman on iOS. This was a significant project, completed entirely on my own, and involved extensive research. The app was developed using Swift and SwiftUI. It is available for download on the iOS app store.
iOS Development, Swift, UI/UX Design, Project Management